I work with models and brushes since 2000, from 2008 I started to transfer them into digital space. When working with real models I must know a lot of things (how different materials are used, how to sculpt, how to paint them, how to use shading to make them look realistic) and the same principles are applied to models and paintings in computer graphics. That's why I want to know everything that is involved in a process of creation and preparing the model to be used in games. And recently I started to learn how to combine together all those models and game mechanics into seamless mix called computer game.
My tasks as an Art QA Coordinator are managing rest of the embedded Art QA team members working on the upcoming Cyberpunk 2077 expansion Phantom Liberty including recruiting new ones and managing outsource, assuring that cooperation with the Environment team runs as smooth as possible and sharing my knowledge and experience with the rest of the team members preparing them for specific tasks.
I will be also responsible for estabilishing workflow and pipelines for Art QA team in the new Witcher saga installment.
I was working as embeded Art QA Analyst for Cyberpunk 2077 (and upcoming expansions). My daily responsibilities in a nutshell were checking game assets and locations created by the Environment Team for issues (be it graphical, technical or ones that interfere with gameplay) and assuring that they will fit into the game perfectly. Later on I was assigned with checking performance of the game - one of my core responsibilities was to find and pinpoint performance drops on all platforms the game was supposed to be launched on (using our RedEngine profiler, Razor and PIX).
I'm currently working on some projects including prototyping elements for board games and scenery elements for miniature wargames. I'm also creating and designing one game on my own. In free time I also work on hack&slash game for mobile devices.
I was responsible for creating and editing compositions combining raw footage and special inserts. My main tasks were to maintain colours and timing coherency.
My job was to create realistic cities for train simulator based on existing city maps. I was responsible for arranging buildins, creating roads, crossings and all other things that are connected to traffic in a city.
I was also working on construction site areas for construction simulator.
I was responsible for painting miniatures for Galaxy of Trian Board Game Deluxe Edition used in demo games on conventions.
My tasks were to make animations for internet TV series
I'm a painter, sculptor and model-maker for hire dedicated to miniature wargaming but accepting also commisions connected to board games and other minis.